3D Character Animation + AI Film Portfolio

Junior 3D
Character Animator

Autodesk Maya • Acting • Body Mechanics • Character Performance

I create believable character performances and cinematic motion, while also exploring AI-assisted film storytelling and visual development.

3D Animator
About The Artist

Character performance first. Technology in service of storytelling.

I am a junior 3D character animator focused on acting, body mechanics and believable performance in Autodesk Maya. Alongside character animation, I explore AI film workflows for cinematic ideation, shot development and visual storytelling.

Primary Role Junior 3D Character Animator
Core Skills Acting + Body Mechanics
Creative Track AI Film Storytelling
3D

Animation

01

Animation Thinking

Strong poses, timing, spacing, weight, arcs and clear performance choices for believable motion.

02

Maya Animation Workflow

Reference, blocking, breakdowns, spline, Graph Editor cleanup and final performance polish.

03

3D + AI Film Direction

Character shots, acting reels, body mechanics and AI-assisted cinematic concepts presented as one focused portfolio.

Main Demo Reel

AI Film / Generative Cinema

AI Film Work

A portrait-first showcase for multiple AI films, cinematic experiments and final edited sequences. Every project is presented in a 9:16 film card with dedicated play controls and horizontal scrolling, making vertical AI work easy to browse.

Story & Shot Design AI Visual Development Cinematic Direction Editing & Presentation
Autodesk MayaCharacter PerformanceBody MechanicsActingGraph EditorAI FilmShot DesignCinematic Storytelling Autodesk MayaCharacter PerformanceBody MechanicsActingGraph EditorAI FilmShot DesignCinematic Storytelling
Animation Work

Project Wise Reels

AI Film
Walk Cycle Reel Thumbnail
Body Mechanics

Parkour Reel

Anticipation, takeoff, hang time, landing impact, overlap, and recovery animation.

Open YouTube →
Walk Cycle Reel Thumbnail
Performance

Acting Reel

Facial expression, eye direction, body language, emotional beats, and believable performance.

Open YouTube →
Walk Cycle Reel Thumbnail
Body Mechanics

Walk Cycle Reel

Weight shift, contact pose, passing pose, foot lock, clean loop, arcs, and timing polish.

Open YouTube →
Walk Cycle Reel Thumbnail
Performance

Acting Reel

Facial expression, eye direction, body language, emotional beats, and believable performance.

Open YouTube →
Walk Cycle Reel Thumbnail
Action Motion

Jumping Reel

Anticipation, takeoff, hang time, landing impact, overlap, and recovery animation.

Open YouTube →
Walk Cycle Reel Thumbnail
Creature Animation

Animal Walk Cycle

Creature weight, spine overlap, tail follow-through, rhythm, gait, and natural locomotion.

Open YouTube →
Walk Cycle Reel Thumbnail
Body Mechanics

Run Cycle Reel

Weight shift, contact pose, passing pose, foot lock, clean loop, arcs, and timing polish.

Open YouTube →
Walk Cycle Reel Thumbnail
Action Motion

Weight Lifting Reel

Anticipation, takeoff, hang time, landing impact, overlap, and recovery animation.

Open YouTube →
Walk Cycle Reel Thumbnail
Performance

Dance Reel

Facial expression, eye direction, body language, emotional beats, and believable performance.

Open YouTube →
Walk Cycle Reel Thumbnail
Vehicle

Car Animation Reel

Weight shift, contact pose, passing pose, foot lock, clean loop, arcs, and timing polish.

Open YouTube →
Walk Cycle Reel Thumbnail
Action Motion

Tail Animation Reel

Power, rhythm, ground contact, body mass, follow-through, and aggressive movement design.

Open YouTube →
Walk Cycle Reel Thumbnail
Action Motion

Character Pose

Anticipation, takeoff, hang time, landing impact, overlap, and recovery animation.

Open YouTube →
Walk Cycle Reel Thumbnail
Body Mechanics

Horse Run Cycle

Weight shift, contact pose, passing pose, foot lock, clean loop, arcs, and timing polish.

Open YouTube →
Walk Cycle Reel Thumbnail
Action Motion

Ball Gravity and Timing

Anticipation, takeoff, hang time, landing impact, overlap, and recovery animation.

Open YouTube →
3D Character Animation + AI Film Skill Core

Layered Skills. Cinematic Motion. Pro Tools.

A full 3D artist pipeline with animation, modeling, rigging, texturing, character performance, body mechanics, acting, animation polish and AI-assisted cinematic presentation skills.

01

Character Animation

Walk cycles, acting shots, body mechanics, posing, timing and appeal.

02

3D Modeling

Clean topology, characters, props, environments and production assets.

03

Texturing

PBR materials, UVs, stylized textures, surface breakup and lookdev.

04

Rigging

IK/FK rigs, controllers, deformation setup and animator-friendly systems.

05

Lighting

Cinematic mood, contrast, storytelling light setup and visual direction.

06

Rendering

Final frames, render passes, composition polish and portfolio output.

Maya Substance Painter Arnold After Effects Premiere Pro Photoshop
Professional Profile

Resume

Explore my 3D animation skills, software expertise, project experience, education, and contact details.

Vanmuhil curriculum vitae preview
3D Artist Profile

Vanmuhil Resume

A complete overview of my skills, creative tools, experience, projects, education, and professional contact information.

Download PDF
My Credentials

Certificates

Explore my professional course completion and practical internship credentials.

Completion certificate preview
Completed Course
Professional Learning

Completion Certificate

Certificate awarded for successfully completing professional training and practical learning.

Internship certificate preview
Industry Experience
Practical Experience

Internship Certificate

Recognition of hands-on internship experience, professional contribution, and workplace learning.

Character Animation Production Pipeline

From reference to polished character performance.

A focused Maya character-animation workflow covering reference, blocking, breakdowns, spline polish, Graph Editor cleanup and final shot presentation.

01

Reference

Collect acting, body mechanics and timing reference before animation.

02

Blocking

Create strong key poses, silhouettes, timing and clear storytelling beats.

03

Breakdowns

Add spacing, arcs, anticipation, overlap and readable motion paths.

04

Spline Polish

Clean curves in Graph Editor and refine weight, timing and smooth motion.

05

Camera & Lighting

Set camera framing, cinematic composition, mood lighting and shot focus.

06

Render Output

Final playblast/render, editing, sound sync and portfolio presentation.

Contact / Social Hub

Connect with me for 3D character animation and AI film work.

Reach me directly through Gmail, WhatsApp, Call, YouTube, LinkedIn or ArtStation.